Grenades

Grenades are small, self-contained explosive packages. Some grenades, referred to as hand grenades, are meant to be thrown by hand, while others are meant to be fired from grenade launchers. Launched grenades are typically designed to explode on impact with the target after traveling a minimum of 5 meters from their point of origin.

Launcher grenades have the same cost and effects as standard grenades, but cannot be thrown by hand. Likewise, hand grenades cannot be launched from grenade launchers.

Flashbang
These grenades flash with brilliant light and create a stunningly loud "bang", hence the name. Characters within a Large Burst Template must make a Vigor roll at -4 or be Shaken.

Flash-Pak
Not a grenade per se, a flash-pak is an electronic unit the size of a pack of cigarettes containing four quartz-halogen micro-flashes designed to fire in random strobing sequence to blind opponents.

Anyone looking in the direction of a flash-pak receives a -4 penalty on Fighting, Notice, Shooting, and Throwing rolls due to the strobing. Flare compensation goggles/glasses/etc reduce this modifier to -2, while flare compensation in cybereyes or as a retinal modification reduces this modifier to -1.

The flash-pak has 10 charges; when activated it uses one charge per combat round. When plugged in, it recharges one charge every 10 seconds.

Wireless: The strobe sequence can avoid directing strong flashes at the subscribed character; they suffer only half the penalties from the flash-pak, rounded down. It can also charge by induction, regaining one charge per hour.

Fragmentation
These classic killing devices are designed to spread a cloud of deadly shrapnel over a large area.

Riot Gas
This grenade releases a cloud of CS gas over a Medium Burst Template. Anyone within must make a Vigor roll at -2 (-4 in an enclosed space). Those who fail are Shaken and remain Shaken while in the gas cloud Once out of the gas, a victim suffers a -4 to recover from being Shaken for three rounds. Characters with gas masks or other breathing protection are unaffected.

Smoke
A smoke grenade releases a cloud of smoke over a Medium Burst Template. All attacks through the cloud, as well as all Notice checks made to spot something in or on the other side of the cloud, suffer a -2 vision penalty. The cloud remains in play for 2d4 rounds (4d4 rounds in an enclosed area).

Smoke, Thermal
Identical to a smoke grenade, except that the smoke contains hot particles designed to obscure thermographic vision.