Savage Cyberpunk Wiki
Advertisement

Without ammunition, your hundred-thousand-credit death-dealing ultragun is just a fantastically expensive club, and probably not a great one at that. Ammunition is defined by type (standard, gel, AP, etc.) and caliber (5.56mm NATO, 9mm Parabellum, etc.). With rare exceptions, a firearm designed to fire one caliber of ammunition cannot fire another, and attempting to do so universally fails, sometimes dramatically.

Ammunition Types[]

Standard[]

Good old-fashioned ball or full metal jacket bullets, standard ammunition uses the statistics given in a weapon's description.

Armor-Piercing[]

Military-grade AP rounds are designed to travel at high velocities and punch through personal body armor. Armor-piercing ammo increases a weapon's AP by +4.

Crossbow Bolts[]

These are polycarbonate, steel- or carbide-tipped, fin-stabilized bolts intended to be fired from a crossbow.

Explosive Rounds[]

These slugs carry a shaped-charge explosive, designed to detonate and fragment on impact. Explosive rounds increase the weapon's damage by +2, but decrease its AP by -1. Explosive rounds misfire on a botch. When this happens, the weapon's damage is applied to the wielder, and the weapon itself is destroyed.

Gel Rounds[]

These less-lethal rounds use a hard, jelly-like substance that is a safer alternative to rubber bullets. They are often employed for riot control. Their usually semi-rigid slugs flatten on impact, disbursing their kinetic energy over a larger-than-normal area. Gel rounds inflict nonlethal damage.

Injection Darts[]

These darts are intended to be fired from a dart pistol or dart rifle, and can be loaded with a variety of chemicals, from tranquilizers to poisons.

Rockets[]

Rockets are projectiles consisting of a light metal or plastic body with stabilizing fins, a propulsion system (usually solid-chemical) and a warhead, fired from a launcher. The price listed for rockets is for each, rather than per 10.

Stick-n-Shock[]

Stick-n-Shock rounds turn a regular firearm into a taser. Rather than dealing normal damage, Stick-n-Shock rounds deliver a Stun effect.

Tracer[]

Tracer rounds burn along the line of flight, making it easier for the shooter to home in on the target. This type of ammunition is only effective in full-auto weapons, and is loaded as every third round in a magazine. When firing on full-auto, tracer ammo grants a +1 bonus to the Shooting roll.

Taser Darts[]

These darts are designed to be loaded into taser weapons.

Advertisement